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43492ab6af
Revert "Do not immediately re-queue repeating tasks, or they may simply keep repeating on this tick, until the 35ms time limit runs out." See 3632d99122 (commitcomment-478252)
Dinnerbone
2011-07-14 23:21:28 +01:00
4a932c11de
Do not immediately re-queue repeating tasks, or they may simply keep repeating on this tick, until the 35ms time limit runs out.
Afforess
2011-07-13 17:26:33 -07:00
958acee5af
Use ColouredConsoleSender to send chat to console. Thanks TheDgtl!
EvilSeph
2011-07-14 15:45:24 -04:00
3c5ecd0854
Fixed missing BiomeBase.SKY to Biome.SKY mapping. Thanks mikeprimm!
EvilSeph
2011-07-14 15:05:43 -04:00
cc94325b28
Implemented pig zombie get/set anger functions.
Celtic Minstrel
2011-07-02 22:15:06 -04:00
c9979169b9
Possibly fixed crashes caused by tile entities under certain circumstances again.
EvilSeph
2011-07-13 19:49:20 -04:00
185d590146
Fixed the accounting for world UID conflicts.
EvilSeph
2011-07-13 15:35:05 -04:00
3d28c67c08
Implemented helper methods + new biome methods
Dinnerbone
2011-07-13 06:52:40 +01:00
7f6e7060d7
Account for world UID conflicts.
EvilSeph
2011-07-13 03:29:43 -04:00
eb19e4e8dc
Fixed uuid code that was prematurely pushed.
Warren Loo
2011-07-13 01:16:59 -04:00
9e49127c7d
Made the order of aliases matter. We may or may not re-do this in a later build.
Rigby
2011-07-13 04:14:28 +01:00
a9cdc36f2c
Possibly fixed crashes caused by tile entities under certain circumstances.
Warren Loo
2011-07-12 17:48:22 -04:00
d0f904fc50
uuid changes
Tahg
2011-07-13 00:06:07 -04:00
83fd8fad69
Added command line logging configuration which enables log file: * Size limiting (--log-limit <size in bytes>) * Rotation (--log-count <count of files>) * Custom naming (--log-pattern <filename pattern>) * Append (--log-append <true|false>) Note: This is done via command line and not bukkit-settings as that would require lots of refactoring of both core server and CraftBukkit due to the current initialisation ordering and depenencies. All settings default to that of the standard server
stevenh
2011-07-10 18:28:57 +01:00
f6a06e8df4
Temporarily relocated 1.7.3 jar to static location
Erik Broes
2011-07-09 11:49:43 +02:00
c56d0c0842
Use generators from bukkit.yml if none was specified at createWorld
Dinnerbone
2011-07-08 19:01:03 +01:00
dac47b0134
Updated pom mc version
Dinnerbone
2011-07-08 13:30:49 +01:00
2f218ba6b1
Update for 1.7.3
Dinnerbone
2011-07-08 13:25:53 +01:00
cc635ed51c
Try find conflicting UIDs
Dinnerbone
2011-07-07 20:49:13 +01:00
0993e6cbd1
Okay, back to arbitrary offsets!
Dinnerbone
2011-07-07 20:29:57 +01:00
2564043882
No longer use an arbitrary offset to locate the correct map
Dinnerbone
2011-07-07 20:22:03 +01:00
83abbfe4d6
Cleaned up this worlduid stuff a little.
Dinnerbone
2011-07-07 19:47:42 +01:00
4cab8635db
Made maps support MultiWorld worlds.
Rigby
2011-07-03 07:42:26 +01:00
9ced39421f
Implements a World UID.
Rigby
2011-07-05 04:48:27 +01:00
5515ce1ff6
IntelliJ is awesome.
EvilSeph
2011-07-05 00:14:34 -04:00
3789f61c7e
Added PlayerFish event.
EvilSeph
2011-07-03 00:28:29 -04:00
aacb95e275
Fixed Sheep not firing EntityDeath event.
EvilSeph
2011-07-02 21:28:45 -04:00
f7e17b68de
Fixed PlayerPickupItem event returning wrong amount picked up and added function to get the amount remaining on the ground.
EvilSeph
2011-07-02 14:05:31 -04:00
22097a9962
Fixed NPE in BlockFurnace.
EvilSeph
2011-07-02 19:17:43 -04:00
7cd03e65d1
Improved FurnaceBurn event.
EvilSeph
2011-06-30 23:05:20 -04:00
68506e2a4a
Forgot version in CraftBukkit
Erik Broes
2011-07-01 14:24:59 +02:00
1497eec04a
Update for 1.7.2
Erik Broes
2011-07-01 14:05:57 +02:00
25f72c9caa
Fixed doors not updating their state to reflect any redstone currents when placed.
EvilSeph
2011-06-30 13:54:12 -04:00
b530299759
Made trapdoors fire BlockRedstone events.
EvilSeph
2011-06-30 13:51:42 -04:00
1e209e8e11
Improved PlayerMove event implementation.
Rigby
2011-06-30 06:26:18 +01:00
49df44ad6c
Possible fix for cancelled CraftScheduler tasks still running.
EvilSeph
2011-06-30 02:18:11 -04:00
8a521ec629
Added reasons for entities regaining health.
EvilSeph
2011-06-28 20:11:23 -04:00
f518ced9ad
Fixed BlockRedstone event firing too many times under certain circumstances.
EvilSeph
2011-06-27 23:10:32 -04:00
61a7a0633c
Update to minecraft 1.7_01
Dinnerbone
2011-06-30 15:47:36 +01:00
a679e7f380
Update to Minecraft 1.7
Dinnerbone
2011-06-29 23:02:25 +01:00
a98c7ba2c7
Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Erik Broes
2011-06-27 00:25:01 +02:00
9e5dba8306
Picking up arrows now also fires PlayerPickupItem
Erik Broes
2011-06-26 17:02:47 +02:00
f0402d9d6c
Fixed cancelling the PlayerPickup event, getAmount(), item duping issue.
Erik Broes
2011-06-26 10:53:45 +02:00
b4c0492b15
Fixed Explosion.setYield(0) still dropping blocks.
EvilSeph
2011-06-24 00:26:33 -04:00
528e8c7221
Don't register commands only on init
Dinnerbone
2011-06-26 02:46:04 +01:00
0b92a51ba7
Fixed the fix of the EntityTame event.
EvilSeph
2011-06-23 19:26:36 -04:00
a5dd42adb9
Portals created by fire now trigger PortalCreateEvent.
Rigby
2011-06-23 23:48:54 +01:00
b94bb27663
Delayed alias registration until postworld
Dinnerbone
2011-06-24 00:57:46 +01:00
22c28e593e
We build for JDK 1.5.
EvilSeph
2011-06-23 15:41:07 -04:00
6e746ef79a
Made bukkit settings reload on reload().
sunkid
2011-06-23 11:06:09 -07:00
ebfd973d09
Fixed PlayerPickupItem event firing even if the player could not pick up the item.
EvilSeph
2011-06-23 01:08:56 -04:00
98098481e9
Fixed default command alias to do an array
Dinnerbone
2011-06-22 19:20:14 +01:00
0a3b89c8f8
Implemented new alias system
Dinnerbone
2011-06-22 19:10:29 +01:00
e73b10cf9e
Fire WorldLoad events on default worlds for plugins who load:startup
Dinnerbone
2011-06-22 18:33:23 +01:00
7f0126a364
You may now set a generator to a default world using plugin.yml
Dinnerbone
2011-06-22 18:27:27 +01:00
d647e2098e
Implemented startup plugin loading
Dinnerbone
2011-06-22 17:46:12 +01:00
ff67eda4c4
Fixed players not healing in other worlds when spawn-monsters is false.
EvilSeph
2011-06-22 12:49:34 -04:00
7efaa1a02e
Inform the client when a move event is cancelled.
Rigby
2011-06-22 04:04:11 +01:00
568731f29c
Line endings.
Dinnerbone
2011-06-22 16:55:04 +01:00
79337d3aab
Added SpawnReasons to CreatureSpawn events. Thanks winsock!
EvilSeph
2011-06-21 16:20:11 -04:00
faab690dc7
Added Sky biome for the Skylands. Thanks robin0van0der0v!
EvilSeph
2011-06-21 15:46:02 -04:00
cd1c3858eb
Fixed spawn location offset.
EvilSeph
2011-06-21 00:24:20 -04:00
0648302078
Implements isBedSpawn() to the PlayerRespawnEvent.
Rigby
2011-06-21 04:33:29 +01:00
138c70183d
Changed Nether portals to be handled by a customiseable PortalTravelAgent and updated the PlayerPortalEvent
Rigby
2011-06-20 06:34:17 +01:00
214d412505
Added the abitility to spawn fireballs.
sunkid
2011-06-20 12:36:46 -07:00
8df3fe62f4
Remove Squid spawning restriction as Squids seem to obey spawn flags.
EvilSeph
2011-06-20 04:44:49 -04:00
5335508c2e
Possible fix for furnaces leaving items behind.
EvilSeph
2011-06-20 01:40:11 -04:00
918f488d23
Added Furnace smelt and burn events.
EvilSeph
2011-06-19 21:47:17 -04:00
6cf0fc4a7b
No more ghastly pigs!
sunkid
2011-06-19 15:03:54 -07:00
57d677d1e8
Fixed CraftWorld.spawn() having all the inheritance checks backwards.
sk89q
2011-06-19 12:59:17 -07:00
7ac53dfc8b
Fixed NPEs in infinite item loss fix
EvilSeph
2011-06-19 13:58:38 -04:00
cb7b82d452
Added API to allow plugins to set the world's spawn flags.
EvilSeph
2011-06-19 06:09:05 -04:00
89a524678a
Added getOnlineMode() for the Server. Thanks Rigby!
EvilSeph
2011-06-19 06:13:52 -04:00
a6e5c97223
Fixed losing an infinite item when interacting with an entity. Thanks for the help Rigby!
EvilSeph
2011-06-19 01:44:57 -04:00
12b7499c4f
Added Entity target events to EntityGhast. Thanks winsock!
EvilSeph
2011-06-19 01:23:45 -04:00
98f05f7756
Fixed hostile entities continuously targeting dead entities. Thanks Rigby!
EvilSeph
2011-06-19 00:53:45 -04:00
b292a9dfbc
Added more events for Wolves. Thanks Deaygo!
EvilSeph
2011-06-18 22:37:52 -04:00
155874eec9
Implemented the concept of a projectile.
sunkid
2011-06-18 08:10:31 -07:00
546e1306d8
Fix for spawnMinecart.
sunkid
2011-06-18 09:30:50 -07:00
0ef0bdb61c
I'm sorry Paintings... please come back...
Rigby
2011-06-19 08:59:47 +08:00
a6b8b80fad
Added PlayerToggleSneakEvent.isSneaking().
sk89q
2011-06-18 14:35:51 -07:00
4cefee5be7
Added world seed display to 'Preparing level' log message for each world
EvilSeph
2011-06-17 23:23:34 -04:00
87b421767c
Added wolf damage and target events. Thanks Deaygo!
EvilSeph
2011-06-17 23:47:33 -04:00
b0fcbe7fca
Fixed several NPEs within World. Thanks Deaygo!
EvilSeph
2011-06-17 23:36:35 -04:00
68695fb9d6
Fixed EntityTame event firing too many times.
EvilSeph
2011-06-17 23:06:20 -04:00
d48e9c22f5
Added BlockSpread, BlockForm and BlockFade events.
EvilSeph
2011-06-17 14:48:20 -04:00
22f26895ec
Added Redstone event support for detector rails.
EvilSeph
2011-06-17 20:09:55 -04:00
b92f54639a
Added recommended work-around for handling player movement in such a way that it doesn't trigger the movement speed check. Thanks for the help Rigby!
EvilSeph
2011-06-17 19:19:11 -04:00
f3d25e647f
Added EntityRegainHealthEvent. Thanks TimWolla!
EvilSeph
2011-06-17 16:50:56 -04:00
fadd962b9c
Added the implementation of the concept of an Explosive.
sunkid
2011-06-14 11:03:29 -07:00
10fb5dc843
Added ChunkSnapShot improvements. Thanks mikeprimm!
EvilSeph
2011-06-17 09:23:19 -04:00
105cc5393c
Forgot to account for code shuffling with player.dat fixes.
EvilSeph
2011-06-17 08:59:03 -04:00
39332e5c87
Added Instrument enum, Note class and get/setNote functions. Thanks xZise!
EvilSeph
2011-06-17 03:16:18 -04:00
cc1b0a005c
Added per player time support. Thanks eisental, Shamebot and needspeed10!
EvilSeph
2011-06-17 02:29:16 -04:00
a70a5abc3d
Added implementation of general spawn method.
sunkid
2011-06-08 15:47:27 -07:00
a8817b7bd1
Implemented extended createExplosion methods.
sunkid
2011-06-12 15:49:52 -07:00
be45f900e5
Fixed issues with infinite items. Thanks for the help Rigby!
EvilSeph
2011-06-17 01:12:49 -04:00
0c56bfb62f
Possible Player.dat fixes to address issues with switching between Vanilla and Bukkit or vice versa.
Rigby
2011-06-16 04:24:31 +01:00
7aadc3d666
Moved spawn-protection from server.properties into (settings.)spawn-radius in bukkit.yml
Dinnerbone
2011-06-17 04:49:58 +01:00
c0244eda04
Implemented bukkit.yml command aliases
Dinnerbone
2011-06-17 04:09:43 +01:00