GJ f7163d78a6 [Bleeding] Add new TargetReasons to EntityTargetEvent.
This commit adds three new TargetReasons to EntityTargetEvent to address
missing cases where the event is not currently fired.

The first, TargetReason.TARGET_ATTACKED_NEARBY_ENTITY, is used when a
neutral wolf is attacked, causing all nearby wolves to turn hostile and
attack the first wolf's target.

The second, TargetReason.REINFORCEMENT_TARGET, is used when a zombie summons
reinforcements and the new zombie targets the first zombie's target.

The third, TargetReason.COLLISION, is used when an iron golem collides with
a hostile entity, causing it to begin targeting the entity it collided with.
2014-04-18 10:35:34 -05:00
2011-01-02 10:57:42 +01:00
2014-04-17 13:44:58 -05:00
2013-03-18 22:35:10 -04:00

Bukkit

A Minecraft Server API.

Website: http://bukkit.org
Bugs/Suggestions: http://leaky.bukkit.org
Contributing Guidelines: CONTRIBUTING.md

Compilation

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  • Install Maven 3
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Bukkit Minecraft server API
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