[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -3,6 +3,7 @@ package org.bukkit.event.vehicle;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Vehicle;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Raised when a vehicle is destroyed, which could be caused by either a player
@@ -11,6 +12,7 @@ import org.bukkit.event.Cancellable;
*/
@SuppressWarnings("serial")
public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private Entity attacker;
private boolean cancelled;
@@ -35,4 +37,13 @@ public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}