[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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@@ -3,6 +3,7 @@ package org.bukkit.event.vehicle;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Vehicle;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Raised when a vehicle is destroyed, which could be caused by either a player
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@@ -11,6 +12,7 @@ import org.bukkit.event.Cancellable;
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*/
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@SuppressWarnings("serial")
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public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private Entity attacker;
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private boolean cancelled;
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@@ -35,4 +37,13 @@ public class VehicleDestroyEvent extends VehicleEvent implements Cancellable {
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public void setCancelled(boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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