[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -2,9 +2,11 @@ package org.bukkit.event.player;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
@SuppressWarnings("serial")
public class PlayerRespawnEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private Location respawnLocation;
private boolean isBedSpawn;
@@ -40,4 +42,13 @@ public class PlayerRespawnEvent extends PlayerEvent {
public boolean isBedSpawn() {
return this.isBedSpawn;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}