[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
This commit is contained in:
@@ -2,9 +2,11 @@ package org.bukkit.event.player;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
@SuppressWarnings("serial")
|
||||
public class PlayerRespawnEvent extends PlayerEvent {
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private Location respawnLocation;
|
||||
private boolean isBedSpawn;
|
||||
|
||||
@@ -40,4 +42,13 @@ public class PlayerRespawnEvent extends PlayerEvent {
|
||||
public boolean isBedSpawn() {
|
||||
return this.isBedSpawn;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user