[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -3,12 +3,14 @@ package org.bukkit.event.player;
import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Egg;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
/**
* Called when a player throws an egg and it might hatch
*/
@SuppressWarnings("serial")
public class PlayerEggThrowEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private Egg egg;
private boolean hatching;
private CreatureType hatchType;
@@ -94,4 +96,13 @@ public class PlayerEggThrowEvent extends PlayerEvent {
public void setNumHatches(byte numHatches) {
this.numHatches = numHatches;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}