[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -4,6 +4,7 @@ import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.inventory.ItemStack;
/**
@@ -11,8 +12,18 @@ import org.bukkit.inventory.ItemStack;
*/
@SuppressWarnings("serial")
public class PlayerBucketEmptyEvent extends PlayerBucketEvent {
private static final HandlerList handlers = new HandlerList();
public PlayerBucketEmptyEvent(Player who, Block blockClicked, BlockFace blockFace, Material bucket, ItemStack itemInHand) {
super(Type.PLAYER_BUCKET_EMPTY, who, blockClicked, blockFace, bucket, itemInHand);
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}