[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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@@ -2,12 +2,14 @@ package org.bukkit.event.player;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.HandlerList;
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/**
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* This event is fired when the player is leaving a bed.
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*/
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@SuppressWarnings("serial")
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public class PlayerBedLeaveEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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private Block bed;
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@@ -24,4 +26,13 @@ public class PlayerBedLeaveEvent extends PlayerEvent {
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public Block getBed() {
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return bed;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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