[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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@@ -1,15 +1,26 @@
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package org.bukkit.event.entity;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a projectile hits an object
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*/
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@SuppressWarnings("serial")
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public class ProjectileHitEvent extends EntityEvent {
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private static final HandlerList handlers = new HandlerList();
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public ProjectileHitEvent(Projectile projectile) {
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super(Type.PROJECTILE_HIT, projectile);
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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