[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -3,12 +3,14 @@ package org.bukkit.event.entity;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Explosive;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when an entity has made a decision to explode.
*/
@SuppressWarnings("serial")
public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancel;
private float radius;
private boolean fire;
@@ -67,4 +69,13 @@ public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
public void setFire(boolean fire) {
this.fire = fire;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}