[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
This commit is contained in:
@@ -3,12 +3,14 @@ package org.bukkit.event.entity;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Explosive;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
/**
|
||||
* Called when an entity has made a decision to explode.
|
||||
*/
|
||||
@SuppressWarnings("serial")
|
||||
public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private boolean cancel;
|
||||
private float radius;
|
||||
private boolean fire;
|
||||
@@ -67,4 +69,13 @@ public class ExplosionPrimeEvent extends EntityEvent implements Cancellable {
|
||||
public void setFire(boolean fire) {
|
||||
this.fire = fire;
|
||||
}
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user