[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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@@ -2,12 +2,14 @@ package org.bukkit.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a creature targets or untargets another entity
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*/
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@SuppressWarnings("serial")
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public class EntityTargetEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancel;
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private Entity target;
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private TargetReason reason;
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@@ -62,6 +64,15 @@ public class EntityTargetEvent extends EntityEvent implements Cancellable {
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this.target = target;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* An enum to specify the reason for the targeting
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*/
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