[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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@@ -4,6 +4,7 @@ import org.bukkit.entity.CreatureType;
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import org.bukkit.entity.Entity;
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import org.bukkit.Location;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a creature is spawned into a world.
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@@ -12,6 +13,7 @@ import org.bukkit.event.Cancellable;
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*/
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@SuppressWarnings("serial")
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public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private Location location;
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private boolean canceled;
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@@ -60,6 +62,15 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
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return spawnReason;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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/**
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* An enum to specify the type of spawning
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*/
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