[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -4,6 +4,7 @@ import org.bukkit.entity.CreatureType;
import org.bukkit.entity.Entity;
import org.bukkit.Location;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when a creature is spawned into a world.
@@ -12,6 +13,7 @@ import org.bukkit.event.Cancellable;
*/
@SuppressWarnings("serial")
public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private Location location;
private boolean canceled;
@@ -60,6 +62,15 @@ public class CreatureSpawnEvent extends EntityEvent implements Cancellable {
return spawnReason;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
/**
* An enum to specify the type of spawning
*/