[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.

This commit is contained in:
Nathan Adams
2012-01-16 18:25:17 +00:00
committed by Erik Broes
parent 5c8bc62f26
commit e35037ab50
132 changed files with 1691 additions and 225 deletions

View File

@@ -3,6 +3,7 @@ package org.bukkit.event.block;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.event.Cancellable;
import org.bukkit.event.HandlerList;
/**
* Called when a block fades, melts or disappears based on world conditions
@@ -17,6 +18,7 @@ import org.bukkit.event.Cancellable;
*/
@SuppressWarnings("serial")
public class BlockFadeEvent extends BlockEvent implements Cancellable {
private static final HandlerList handlers = new HandlerList();
private boolean cancelled;
private BlockState newState;
@@ -42,4 +44,13 @@ public class BlockFadeEvent extends BlockEvent implements Cancellable {
public void setCancelled(boolean cancel) {
this.cancelled = cancel;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}