[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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@@ -3,6 +3,7 @@ package org.bukkit.event.block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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/**
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* Called when a block fades, melts or disappears based on world conditions
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@@ -17,6 +18,7 @@ import org.bukkit.event.Cancellable;
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*/
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@SuppressWarnings("serial")
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public class BlockFadeEvent extends BlockEvent implements Cancellable {
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private static final HandlerList handlers = new HandlerList();
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private boolean cancelled;
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private BlockState newState;
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@@ -42,4 +44,13 @@ public class BlockFadeEvent extends BlockEvent implements Cancellable {
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public void setCancelled(boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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