[Bleeding] Changed event system into a new, much faster design. Huge thanks to @zml2008 & @lahwran.
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45
src/main/java/org/bukkit/event/EventPriority.java
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45
src/main/java/org/bukkit/event/EventPriority.java
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package org.bukkit.event;
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/**
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* Represents an event's priority in execution
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*/
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public enum EventPriority {
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/**
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* Event call is of very low importance and should be ran first, to allow
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* other plugins to further customise the outcome
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*/
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LOWEST(0),
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/**
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* Event call is of low importance
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*/
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LOW(1),
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/**
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* Event call is neither important or unimportant, and may be ran normally
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*/
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NORMAL(2),
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/**
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* Event call is of high importance
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*/
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HIGH(3),
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/**
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* Event call is critical and must have the final say in what happens
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* to the event
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*/
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HIGHEST(4),
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/**
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* Event is listened to purely for monitoring the outcome of an event.
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* <p/>
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* No modifications to the event should be made under this priority
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*/
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MONITOR(5);
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private final int slot;
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private EventPriority(int slot) {
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this.slot = slot;
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}
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public int getSlot() {
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return slot;
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}
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}
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