Files
Rekkit/src/main/java/org/bukkit/craftbukkit/block/CraftChest.java
2012-03-02 20:05:23 +00:00

61 lines
2.3 KiB
Java

package org.bukkit.craftbukkit.block;
import net.minecraft.server.TileEntityChest;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.Chest;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.inventory.CraftInventory;
import org.bukkit.craftbukkit.inventory.CraftInventoryDoubleChest;
import org.bukkit.inventory.Inventory;
public class CraftChest extends CraftBlockState implements Chest {
private final CraftWorld world;
private final TileEntityChest chest;
public CraftChest(final Block block) {
super(block);
world = (CraftWorld) block.getWorld();
chest = (TileEntityChest) world.getTileEntityAt(getX(), getY(), getZ());
}
public Inventory getInventory() {
int x = getX();
int y = getY();
int z = getZ();
// The logic here is basically identical to the logic in BlockChest.interact
CraftInventory inventory = new CraftInventory(chest);
if (world.getBlockTypeIdAt(x - 1, y, z) == Material.CHEST.getId()) {
CraftInventory left = new CraftInventory((TileEntityChest)world.getHandle().getTileEntity(x - 1, y, z));
inventory = new CraftInventoryDoubleChest(left, inventory);
}
if (world.getBlockTypeIdAt(x + 1, y, z) == Material.CHEST.getId()) {
CraftInventory right = new CraftInventory((TileEntityChest) world.getHandle().getTileEntity(x + 1, y, z));
inventory = new CraftInventoryDoubleChest(inventory, right);
}
if (world.getBlockTypeIdAt(x, y, z - 1) == Material.CHEST.getId()) {
CraftInventory left = new CraftInventory((TileEntityChest) world.getHandle().getTileEntity(x, y, z - 1));
inventory = new CraftInventoryDoubleChest(left, inventory);
}
if (world.getBlockTypeIdAt(x, y, z + 1) == Material.CHEST.getId()) {
CraftInventory right = new CraftInventory((TileEntityChest) world.getHandle().getTileEntity(x, y, z + 1));
inventory = new CraftInventoryDoubleChest(inventory, right);
}
return inventory;
}
@Override
public boolean update(boolean force) {
boolean result = super.update(force);
if (result) {
chest.update();
}
return result;
}
}