When a block placement happens we currently update physics on the attempted placement and update again if the placement is cancelled. To correct the first one we simply set the block without applying physics. To correct the second we have to add a new method to BlockState that lets us update without applying physics and use this method method when putting the block back.
34 lines
903 B
Java
34 lines
903 B
Java
package org.bukkit.craftbukkit.block;
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import net.minecraft.server.TileEntityHopper;
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import org.bukkit.block.Block;
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import org.bukkit.block.Hopper;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftInventory;
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import org.bukkit.inventory.Inventory;
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public class CraftHopper extends CraftBlockState implements Hopper {
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private final TileEntityHopper hopper;
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public CraftHopper(final Block block) {
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super(block);
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hopper = (TileEntityHopper) ((CraftWorld) block.getWorld()).getTileEntityAt(getX(), getY(), getZ());
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}
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public Inventory getInventory() {
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return new CraftInventory(hopper);
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}
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@Override
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public boolean update(boolean force, boolean applyPhysics) {
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boolean result = super.update(force, applyPhysics);
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if (result) {
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hopper.update();
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}
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return result;
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}
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}
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