Files
Rekkit/src/main/java/org/bukkit/craftbukkit/entity/CraftPainting.java
2012-01-12 15:27:39 +00:00

128 lines
3.8 KiB
Java

package org.bukkit.craftbukkit.entity;
import net.minecraft.server.EntityPainting;
import net.minecraft.server.EnumArt;
import net.minecraft.server.Packet25EntityPainting;
import net.minecraft.server.Packet29DestroyEntity;
import net.minecraft.server.WorldServer;
import org.bukkit.Art;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.craftbukkit.CraftArt;
import org.bukkit.craftbukkit.CraftServer;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.entity.Painting;
public class CraftPainting extends CraftEntity implements Painting {
public CraftPainting(CraftServer server, EntityPainting entity) {
super(server, entity);
}
public Art getArt() {
EnumArt art = getHandle().art;
return CraftArt.NotchToBukkit(art);
}
public boolean setArt(Art art) {
return setArt(art, false);
}
public boolean setArt(Art art, boolean force) {
EntityPainting painting = this.getHandle();
EnumArt oldArt = painting.art;
EnumArt newArt = CraftArt.BukkitToNotch(art);
painting.art = newArt;
painting.setDirection(painting.direction);
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.art = oldArt;
painting.setDirection(painting.direction);
return false;
}
this.update();
return true;
}
public BlockFace getAttachedFace() {
return getFacing().getOppositeFace();
}
public void setFacingDirection(BlockFace face) {
setFacingDirection(face, false);
}
public boolean setFacingDirection(BlockFace face, boolean force) {
Block block = getLocation().getBlock().getRelative(getAttachedFace()).getRelative(face.getOppositeFace()).getRelative(getFacing());
EntityPainting painting = getHandle();
int x = painting.x, y = painting.y, z = painting.z, dir = painting.direction;
painting.x = block.getX();
painting.y = block.getY();
painting.z = block.getZ();
switch (face) {
case EAST:
default:
getHandle().setDirection(0);
break;
case NORTH:
getHandle().setDirection(1);
break;
case WEST:
getHandle().setDirection(2);
break;
case SOUTH:
getHandle().setDirection(3);
break;
}
if (!force && !painting.survives()) {
// Revert painting since it doesn't fit
painting.x = x;
painting.y = y;
painting.z = z;
painting.setDirection(dir);
return false;
}
this.update();
return true;
}
public BlockFace getFacing() {
switch (this.getHandle().direction) {
case 0:
default:
return BlockFace.EAST;
case 1:
return BlockFace.NORTH;
case 2:
return BlockFace.WEST;
case 3:
return BlockFace.SOUTH;
}
}
private void update() {
WorldServer world = ((CraftWorld)getWorld()).getHandle();
EntityPainting painting = new EntityPainting(world);
painting.x = getHandle().x;
painting.y = getHandle().y;
painting.z = getHandle().z;
painting.art = getHandle().art;
painting.setDirection(getHandle().direction);
getHandle().die();
getHandle().velocityChanged = true; // because this occurs when the painting is broken, so it might be important
world.addEntity(painting);
this.entity = painting;
}
@Override
public EntityPainting getHandle() {
return (EntityPainting) entity;
}
@Override
public String toString() {
return "CraftPainting{art=" + getArt() + "}";
}
}