When a block placement happens we currently update physics on the attempted placement and update again if the placement is cancelled. To correct the first one we simply set the block without applying physics. To correct the second we have to add a new method to BlockState that lets us update without applying physics and use this method method when putting the block back.
128 lines
4.4 KiB
Java
128 lines
4.4 KiB
Java
package net.minecraft.server;
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public class ItemBlock extends Item {
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private int id;
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public ItemBlock(int i) {
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super(i);
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this.id = i + 256;
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}
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public int g() {
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return this.id;
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}
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public boolean interactWith(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l, float f, float f1, float f2) {
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final int clickedX = i, clickedY = j, clickedZ = k;
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int i1 = world.getTypeId(i, j, k);
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if (i1 == Block.SNOW.id && (world.getData(i, j, k) & 7) < 1) {
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l = 1;
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} else if (i1 != Block.VINE.id && i1 != Block.LONG_GRASS.id && i1 != Block.DEAD_BUSH.id) {
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if (l == 0) {
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--j;
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}
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if (l == 1) {
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++j;
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}
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if (l == 2) {
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--k;
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}
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if (l == 3) {
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++k;
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}
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if (l == 4) {
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--i;
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}
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if (l == 5) {
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++i;
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}
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}
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if (itemstack.count == 0) {
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return false;
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} else if (!entityhuman.a(i, j, k, l, itemstack)) {
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return false;
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} else if (j == 255 && Block.byId[this.id].material.isBuildable()) {
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return false;
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} else if (world.mayPlace(this.id, i, j, k, false, l, entityhuman, itemstack)) {
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Block block = Block.byId[this.id];
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int j1 = this.filterData(itemstack.getData());
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int k1 = Block.byId[this.id].getPlacedData(world, i, j, k, l, f, f1, f2, j1);
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// CraftBukkit start - Redirect to common function handler
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/*
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if (world.setTypeIdAndData(i, j, k, this.id, k1, 3)) {
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if (world.getTypeId(i, j, k) == this.id) {
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Block.byId[this.id].postPlace(world, i, j, k, entityhuman, itemstack);
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Block.byId[this.id].postPlace(world, i, j, k, k1);
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}
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world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getPlaceSound(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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--itemstack.count;
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}
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*/
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return processBlockPlace(world, entityhuman, itemstack, i, j, k, this.id, k1, clickedX, clickedY, clickedZ);
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// CraftBukkit end
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} else {
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return false;
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}
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}
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// CraftBukkit start - Add method to process block placement
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static boolean processBlockPlace(final World world, final EntityHuman entityhuman, final ItemStack itemstack, final int x, final int y, final int z, final int id, final int data, final int clickedX, final int clickedY, final int clickedZ) {
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org.bukkit.block.BlockState blockstate = org.bukkit.craftbukkit.block.CraftBlockState.getBlockState(world, x, y, z);
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world.callingPlaceEvent = true;
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world.setTypeIdAndData(x, y, z, id, data, 2);
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org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockstate, clickedX, clickedY, clickedZ);
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if (event.isCancelled() || !event.canBuild()) {
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blockstate.update(true, false);
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world.callingPlaceEvent = false;
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return false;
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}
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world.callingPlaceEvent = false;
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int newId = world.getTypeId(x, y, z);
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int newData = world.getData(x, y, z);
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Block block = Block.byId[newId];
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if (block != null && !(block instanceof BlockContainer)) { // Containers get placed automatically
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block.onPlace(world, x, y, z);
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}
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world.update(x, y, z, newId);
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// Skulls don't get block data applied to them
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if (block != null && block != Block.SKULL) {
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block.postPlace(world, x, y, z, entityhuman, itemstack);
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block.postPlace(world, x, y, z, newData);
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world.makeSound((double) ((float) x + 0.5F), (double) ((float) y + 0.5F), (double) ((float) z + 0.5F), block.stepSound.getPlaceSound(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
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}
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if (itemstack != null) {
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--itemstack.count;
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}
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return true;
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}
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// CraftBukkit end
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public String d(ItemStack itemstack) {
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return Block.byId[this.id].a();
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}
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public String getName() {
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return Block.byId[this.id].a();
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}
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}
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