Update CraftBukkit to 1.6.2
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@@ -223,7 +223,7 @@ public abstract class EntityFireball extends Entity {
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return true;
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}
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public float X() {
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public float Y() {
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return 1.0F;
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}
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@@ -233,7 +233,7 @@ public abstract class EntityFireball extends Entity {
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} else {
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this.J();
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if (damagesource.getEntity() != null) {
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Vec3D vec3d = damagesource.getEntity().Y();
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Vec3D vec3d = damagesource.getEntity().Z();
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if (vec3d != null) {
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this.motX = vec3d.c;
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