Update CraftBukkit to 1.6.2
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@@ -47,7 +47,7 @@ public class ControllerMove {
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float f = (float) (org.bukkit.craftbukkit.TrigMath.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;
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this.a.yaw = this.a(this.a.yaw, f, 30.0F);
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this.a.i((float) (this.e * this.a.a(GenericAttributes.d).e()));
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this.a.i((float) (this.e * this.a.getAttributeInstance(GenericAttributes.d).getValue()));
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if (d2 > 0.0D && d0 * d0 + d1 * d1 < 1.0D) {
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this.a.getControllerJump().a();
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}
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