Let's handle (bwhaha) the Craft* entities a bit better.
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@@ -9,22 +9,20 @@ import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.craftbukkit.CraftServer;
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public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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private EntityHuman entity;
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private CraftInventoryPlayer inventory;
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public CraftHumanEntity(final CraftServer server, final EntityHuman entity) {
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super(server, entity);
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this.entity = entity;
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this.inventory = new CraftInventoryPlayer( entity.inventory );
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}
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public String getName() {
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return entity.name;
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return getHandle().name;
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}
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@Override
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public EntityHuman getHandle() {
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return entity;
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return (EntityHuman) entity;
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}
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public void setHandle(final EntityHuman entity) {
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