Let's handle (bwhaha) the Craft* entities a bit better.

This commit is contained in:
Erik Broes
2011-03-01 17:08:18 +01:00
parent e6583c0d48
commit f54469f314
8 changed files with 52 additions and 53 deletions

View File

@@ -9,22 +9,20 @@ import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.craftbukkit.CraftServer;
public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
private EntityHuman entity;
private CraftInventoryPlayer inventory;
public CraftHumanEntity(final CraftServer server, final EntityHuman entity) {
super(server, entity);
this.entity = entity;
this.inventory = new CraftInventoryPlayer( entity.inventory );
}
public String getName() {
return entity.name;
return getHandle().name;
}
@Override
public EntityHuman getHandle() {
return entity;
return (EntityHuman) entity;
}
public void setHandle(final EntityHuman entity) {