[Bleeding] Prevent update inconsistencies on generation/decoration that span chunks. Fixes BUKKIT-871
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@@ -61,7 +61,7 @@ public class WorldGenTaiga2 extends WorldGenerator implements BlockSapling.TreeG
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} else {
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l1 = world.getTypeId(i, j - 1, k);
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if ((l1 == Block.GRASS.id || l1 == Block.DIRT.id) && j < 256 - l - 1) {
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world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
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this.setTypeAndData(world, i, j - 1, k, Block.DIRT.id, 0); // CraftBukkit
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k2 = random.nextInt(2);
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i2 = 1;
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byte b0 = 0;
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