[Bleeding] Prevent update inconsistencies on generation/decoration that span chunks. Fixes BUKKIT-871
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@@ -60,7 +60,7 @@ public class WorldGenForest extends WorldGenerator implements BlockSapling.TreeG
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} else {
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i1 = world.getTypeId(i, j - 1, k);
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if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < 256 - l - 1) {
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world.setRawTypeId(i, j - 1, k, Block.DIRT.id);
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this.setTypeAndData(world, i, j - 1, k, Block.DIRT.id, 0); // CraftBukkit
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int i2;
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