Fixed a further exploit with players attacking more things that they shouldn't.
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@@ -648,7 +648,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.deathTicks = 0;
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effects.clear();
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this.activeContainer = this.defaultContainer;
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this.lastSentExp = -1; // lastSentExp. Find line: "if (this.expTotal != this.XXXX) {"
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this.lastSentExp = -1;
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if(this.keepLevel) {
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this.exp = exp;
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} else {
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