Fixing some entity damage events
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@@ -8,6 +8,7 @@ import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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// CraftBukkit end
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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public abstract class EntityPlayer extends EntityLiving {
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@@ -340,8 +341,12 @@ public abstract class EntityPlayer extends EntityLiving {
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// CraftBukkit start
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if(entity instanceof EntityLiving) {
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CraftServer server = ((WorldServer) l).getServer();
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EntityDamageByEntityEvent edbee = new EntityDamageByEntityEvent(entity.getBukkitEntity(), this.getBukkitEntity(), EntityDamageEvent.DamageCause.ENTITY_ATTACK, i);
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org.bukkit.entity.Entity damager = this.getBukkitEntity();
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org.bukkit.entity.Entity damagee = entity.getBukkitEntity();
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DamageCause damageType = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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int damageDone = i;
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EntityDamageByEntityEvent edbee = new EntityDamageByEntityEvent(damager, damagee, damageType, damageDone);
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server.getPluginManager().callEvent(edbee);
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if (!edbee.isCancelled()){
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