Update for 1.6.3
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@@ -51,11 +51,6 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.br = 0.0F;
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this.name = s;
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this.height = 0.0F;
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this.inventory.canHold(new ItemStack(Item.PAPER, 64));
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this.inventory.canHold(new ItemStack(Block.WORKBENCH, 64));
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this.inventory.canHold(new ItemStack(Item.COMPASS, 64));
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this.inventory.canHold(new ItemStack(Block.OBSIDIAN, 64));
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this.inventory.canHold(new ItemStack(Item.FLINT_AND_STEEL));
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// CraftBukkit start
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this.displayName = this.name;
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