Update CraftBukkit to Minecraft 1.7.10
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@@ -35,7 +35,7 @@ public class Chunk {
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public boolean m;
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public boolean n;
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public boolean o;
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public long p;
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public long lastSaved;
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public boolean q;
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public int r;
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public long s;
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@@ -167,7 +167,7 @@ public class Chunk {
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return 0;
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}
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public ChunkSection[] i() {
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public ChunkSection[] getSections() {
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return this.sections;
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}
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@@ -737,7 +737,7 @@ public class Chunk {
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while (iterator.hasNext()) {
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Entity entity = (Entity) iterator.next();
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entity.W();
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entity.X();
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}
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this.world.a(this.entitySlices[i]);
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@@ -791,7 +791,7 @@ public class Chunk {
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if (entity1 != entity && entity1.boundingBox.b(axisalignedbb) && (ientityselector == null || ientityselector.a(entity1))) {
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list.add(entity1);
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Entity[] aentity = entity1.as();
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Entity[] aentity = entity1.at();
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if (aentity != null) {
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for (int i1 = 0; i1 < aentity.length; ++i1) {
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@@ -828,10 +828,10 @@ public class Chunk {
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public boolean a(boolean flag) {
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if (flag) {
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if (this.o && this.world.getTime() != this.p || this.n) {
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if (this.o && this.world.getTime() != this.lastSaved || this.n) {
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return true;
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}
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} else if (this.o && this.world.getTime() >= this.p + 600L) {
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} else if (this.o && this.world.getTime() >= this.lastSaved + 600L) {
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return true;
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}
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@@ -846,7 +846,7 @@ public class Chunk {
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return false;
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}
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public void a(IChunkProvider ichunkprovider, IChunkProvider ichunkprovider1, int i, int j) {
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public void loadNearby(IChunkProvider ichunkprovider, IChunkProvider ichunkprovider1, int i, int j) {
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if (!this.done && ichunkprovider.isChunkLoaded(i + 1, j + 1) && ichunkprovider.isChunkLoaded(i, j + 1) && ichunkprovider.isChunkLoaded(i + 1, j)) {
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ichunkprovider.getChunkAt(ichunkprovider1, i, j);
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}
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@@ -901,7 +901,7 @@ public class Chunk {
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}
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}
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public boolean k() {
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public boolean isReady() {
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return this.m && this.done && this.lit;
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}
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@@ -933,7 +933,7 @@ public class Chunk {
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this.sections = achunksection;
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}
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public BiomeBase a(int i, int j, WorldChunkManager worldchunkmanager) {
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public BiomeBase getBiome(int i, int j, WorldChunkManager worldchunkmanager) {
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int k = this.v[j << 4 | i] & 255;
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if (k == 255) {
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