[Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767

This commit is contained in:
Feildmaster
2012-02-18 09:14:44 -06:00
committed by EvilSeph
parent 70c5f06425
commit d7f6d2d929
11 changed files with 12 additions and 21 deletions

View File

@@ -57,7 +57,7 @@ public class ItemSign extends Item {
}
// CraftBukkit start - sign
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, l == 1 ? Block.SIGN_POST : Block.WALL_SIGN);
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
if (event.isCancelled() || !event.canBuild()) {
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);