[Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767

This commit is contained in:
Feildmaster
2012-02-18 09:14:44 -06:00
committed by EvilSeph
parent 70c5f06425
commit d7f6d2d929
11 changed files with 12 additions and 21 deletions

View File

@@ -68,7 +68,7 @@ public class ItemFlintAndSteel extends Item {
world.setTypeId(i, j, k, Block.FIRE.id);
// CraftBukkit start
BlockPlaceEvent placeEvent = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.FIRE.id);
BlockPlaceEvent placeEvent = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
if (placeEvent.isCancelled() || !placeEvent.canBuild()) {
placeEvent.getBlockPlaced().setTypeIdAndData(0, (byte) 0, false);