[Bleeding] Use player.getItemInHand(), instead of a new ItemStack. Addresses BUKKIT-767
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@@ -68,7 +68,7 @@ public class ItemFlintAndSteel extends Item {
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world.setTypeId(i, j, k, Block.FIRE.id);
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// CraftBukkit start
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BlockPlaceEvent placeEvent = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ, Block.FIRE.id);
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BlockPlaceEvent placeEvent = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
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if (placeEvent.isCancelled() || !placeEvent.canBuild()) {
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placeEvent.getBlockPlaced().setTypeIdAndData(0, (byte) 0, false);
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