Correctly fire VehicleExitEvent. Fixes BUKKIT-3761
This change makes it so that EntityHuman#setPassengerOf(Entity) invokes its parent method when leaving vehicles so that VehicleExitEvent is fired for players leaving vehicles. This change also fixes BUKKIT-2110, making it so VehicleExitEvent correctly handles cancellation. The implementation of VehicleExitEvent completely ignored the cancellation state of the event, making it so that cancelling the event had no effect. Cancelling a VehicleExitEvent now causes the entity to remain inside of the vehicle, with no visual stutter.
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@@ -1391,6 +1391,8 @@ public abstract class Entity {
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// b(null) doesn't really fly for overloaded methods,
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// so this method is needed
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Entity originalVehicle = this.vehicle;
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Entity originalPassenger = this.vehicle == null ? null : this.vehicle.passenger;
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PluginManager pluginManager = Bukkit.getPluginManager();
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this.getBukkitEntity(); // make sure bukkitEntity is initialised
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// CraftBukkit end
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@@ -1402,6 +1404,10 @@ public abstract class Entity {
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if ((this.bukkitEntity instanceof LivingEntity) && (this.vehicle.getBukkitEntity() instanceof Vehicle)) {
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VehicleExitEvent event = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
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pluginManager.callEvent(event);
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if (event.isCancelled() || this.vehicle != originalVehicle) {
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return;
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}
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}
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// CraftBukkit end
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@@ -1413,10 +1419,28 @@ public abstract class Entity {
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} else {
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// CraftBukkit start
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if ((this.bukkitEntity instanceof LivingEntity) && (entity.getBukkitEntity() instanceof Vehicle) && entity.world.isChunkLoaded((int) entity.locX >> 4, (int) entity.locZ >> 4)) {
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// It's possible to move from one vehicle to another. We need to check if they're already in a vehicle, and fire an exit event if they are.
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VehicleExitEvent exitEvent = null;
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if (this.vehicle != null) {
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exitEvent = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
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pluginManager.callEvent(exitEvent);
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if (exitEvent.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
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return;
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}
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}
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VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) entity.getBukkitEntity(), this.bukkitEntity);
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pluginManager.callEvent(event);
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if (event.isCancelled()) {
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// If a plugin messes with the vehicle or the vehicle's passenger
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if (event.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
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// If we only cancelled the enterevent then we need to put the player in a decent position.
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if (exitEvent != null && this.vehicle == originalVehicle && this.vehicle != null && this.vehicle.passenger == originalPassenger) {
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this.setPositionRotation(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.length, this.vehicle.locZ, this.yaw, this.pitch);
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this.vehicle.passenger = null;
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this.vehicle = null;
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}
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return;
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}
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}
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