Reverting the Drop API for now, we need to re-evalute this as it is causing too many issues and blocking releases.
This reverts commits: - d2d03afc8854394aeefb40ea5ebf224c8032b19f - 6245746e91123dd8ef70e5f15b7cdfc7e36d8e8c - 41fae5c613e9e69a8f6bdf33b23bb09d7f407433 - c34bdecab42cf4098054a5ea43e1c2958d44ae92 - d7445084ac9a90fa0b66d8b050b8d0d2a062eaf3 - 6a6ed2e6ae2328a8a791bcc6857c44dc6c6a7030 - a783bc4dc95da8e26c673abe48fad96b550aba28 - cb50fd68766df8e07631ba5be85759f8257e8068 - 34dfff2ad5c407c712b2783f02960aac5e8649f2 - f33b513820de987b49a4338e85df80968217a601 - 5fd9fdfde055e6eb6a83db246d009b69377b7c94 - 2795b116f40d06551fbb7b96d1963c0ddbeac384
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@@ -4,7 +4,6 @@ import java.util.ArrayList;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.entity.Painting;
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import org.bukkit.event.painting.PaintingBreakByEntityEvent;
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import org.bukkit.event.painting.PaintingBreakEvent.RemoveCause;
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@@ -126,8 +125,6 @@ public class EntityPainting extends Entity {
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this.f = 0;
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if (!this.dead && !this.survives()) {
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// CraftBukkit start
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List<org.bukkit.inventory.ItemStack> drops = new ArrayList<org.bukkit.inventory.ItemStack>();
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drops.add(new CraftItemStack(Item.PAINTING.id, 1));
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Material material = this.world.getMaterial((int) this.locX, (int) this.locY, (int) this.locZ);
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RemoveCause cause;
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if (material.equals(Material.WATER)) {
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@@ -138,7 +135,7 @@ public class EntityPainting extends Entity {
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} else {
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cause = RemoveCause.PHYSICS;
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}
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PaintingBreakEvent event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), cause, drops);
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PaintingBreakEvent event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), cause);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled() || dead) {
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@@ -147,12 +144,7 @@ public class EntityPainting extends Entity {
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// CraftBukkit end
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this.die();
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// CraftBukkit start - replace following line with the loop
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//this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
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for (org.bukkit.inventory.ItemStack stack : drops) {
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this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, CraftItemStack.createNMSItemStack(stack)));
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}
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// CraftBukkit end
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this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
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}
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}
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}
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@@ -222,14 +214,12 @@ public class EntityPainting extends Entity {
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public boolean damageEntity(DamageSource damagesource, int i) {
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if (!this.dead && !this.world.isStatic) {
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// CraftBukkit start
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List<org.bukkit.inventory.ItemStack> drops = new ArrayList<org.bukkit.inventory.ItemStack>();
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drops.add(new CraftItemStack(Item.PAINTING.id, 1));
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PaintingBreakEvent event = null;
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if (damagesource.getEntity() != null) {
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event = new PaintingBreakByEntityEvent((Painting) this.getBukkitEntity(), damagesource.getEntity().getBukkitEntity(), drops);
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event = new PaintingBreakByEntityEvent((Painting) this.getBukkitEntity(), damagesource.getEntity() == null ? null : damagesource.getEntity().getBukkitEntity());
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} else {
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if (damagesource == DamageSource.FIRE) {
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event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), RemoveCause.FIRE, drops);
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event = new PaintingBreakEvent((Painting) this.getBukkitEntity(), RemoveCause.FIRE);
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}
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// TODO: Could put other stuff here?
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}
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@@ -246,12 +236,7 @@ public class EntityPainting extends Entity {
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this.die();
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this.aW();
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// CraftBukkit start - replace following line with the loop
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//this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
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for (org.bukkit.inventory.ItemStack stack : drops) {
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this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, CraftItemStack.createNMSItemStack(stack)));
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}
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// CraftBukkit end
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this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
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}
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return true;
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@@ -300,7 +285,7 @@ public class EntityPainting extends Entity {
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public void b_(double d0, double d1, double d2) {
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/* CraftBukkit start - not needed for paintings
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if (!this.world.isStatic && d0 * d0 + d1 * d1 + d2 * d2 > 0.0D) {
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if (!this.world.isStatic && !this.dead && d0 * d0 + d1 * d1 + d2 * d2 > 0.0D) {
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this.die();
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this.world.addEntity(new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.PAINTING)));
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}
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