[Bleeding] Implement EntityShootBowEvent. Thanks Zeerix.

This commit is contained in:
Zeerix
2011-12-28 21:36:02 +01:00
committed by Erik Broes
parent edbb7358fc
commit bcf6440bc4
3 changed files with 136 additions and 2 deletions

View File

@@ -1,6 +1,8 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.entity.EntityShootBowEvent;
import org.bukkit.event.entity.EntityCombustEvent;
import org.bukkit.event.entity.EntityDeathEvent;
// CraftBukkit end
@@ -76,10 +78,22 @@ public class EntitySkeleton extends EntityMonster {
double d2 = entity.locY + (double) entity.y() - 0.699999988079071D - entityarrow.locY;
float f1 = MathHelper.sqrt(d0 * d0 + d1 * d1) * 0.2F;
this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F));
this.world.addEntity(entityarrow);
this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F)); // CraftBukkit - moved down
// this.world.addEntity(entityarrow); // CraftBukkit - moved down
entityarrow.shoot(d0, d2 + (double) f1, d1, 1.6F, 12.0F);
this.attackTicks = 60;
// CraftBukkit start
EntityShootBowEvent event = CraftEventFactory.callEntityShootBowEvent(this, null, entityarrow, 0.5F);
if (event.isCancelled()) {
if (event.getProjectile() != null) {
event.getProjectile().remove();
}
} else if (event.getProjectile() == entityarrow.getBukkitEntity()) {
world.addEntity(entityarrow);
}
this.world.makeSound(this, "random.bow", 1.0F, 1.0F / (this.random.nextFloat() * 0.4F + 0.8F));
// CraftBukkit end
}
this.yaw = (float) (Math.atan2(d1, d0) * 180.0D / 3.1415927410125732D) - 90.0F;