Update to 1.3.2
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@@ -46,7 +46,7 @@ public class EntitySkeleton extends EntityMonster {
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}
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public void d() {
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if (this.world.r() && !this.world.isStatic) {
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if (this.world.s() && !this.world.isStatic) {
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float f = this.c(1.0F);
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if (f > 0.5F && this.world.j(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
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