Clean-up some events to maintain general style

This commit is contained in:
Andrew Ardill
2011-12-05 19:13:10 +11:00
parent 8363eadcab
commit b1a3aa602a
12 changed files with 40 additions and 30 deletions

View File

@@ -3,6 +3,7 @@ package net.minecraft.server;
import java.util.List;
// CraftBukkit start
import org.bukkit.Bukkit;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
@@ -187,13 +188,12 @@ public class EntityArrow extends Entity {
// CraftBukkit start
boolean stick;
if (entity instanceof EntityLiving) {
org.bukkit.Server server = this.world.getServer();
org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, l);
server.getPluginManager().callEvent(event);
Bukkit.getPluginManager().callEvent(event);
if (event.isCancelled()) {
stick = !projectile.doesBounce();