Clean-up some events to maintain general style
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@@ -3,6 +3,7 @@ package net.minecraft.server;
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import java.util.List;
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// CraftBukkit start
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import org.bukkit.Bukkit;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@@ -187,13 +188,12 @@ public class EntityArrow extends Entity {
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// CraftBukkit start
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boolean stick;
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if (entity instanceof EntityLiving) {
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org.bukkit.Server server = this.world.getServer();
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org.bukkit.entity.Entity damagee = movingobjectposition.entity.getBukkitEntity();
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Projectile projectile = (Projectile) this.getBukkitEntity();
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EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, l);
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server.getPluginManager().callEvent(event);
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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stick = !projectile.doesBounce();
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