[Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. Addresses BUKKIT-775

This commit is contained in:
Feildmaster
2012-02-10 08:32:11 -06:00
committed by EvilSeph
parent 5316c43a82
commit b06719dd03
7 changed files with 41 additions and 154 deletions

View File

@@ -1,13 +1,5 @@
package net.minecraft.server;
// CraftBukkit start
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.entity.CraftLivingEntity;
import org.bukkit.entity.Projectile;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
// CraftBukkit end
public class EntitySnowball extends EntityProjectile {
public EntitySnowball(World world) {
@@ -29,33 +21,8 @@ public class EntitySnowball extends EntityProjectile {
if (movingobjectposition.entity instanceof EntityBlaze) {
b0 = 3;
}
// CraftBukkit start
final Entity movingEntity = movingobjectposition.entity;
boolean stick = false;
if (movingEntity != null) {
if (movingEntity instanceof EntityLiving || movingEntity instanceof EntityComplexPart) {
org.bukkit.entity.Entity damagee = movingEntity.getBukkitEntity();
Projectile projectile = (Projectile) this.getBukkitEntity();
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(projectile, damagee, EntityDamageEvent.DamageCause.PROJECTILE, b0);
Bukkit.getPluginManager().callEvent(event);
this.shooter = (projectile.getShooter() == null) ? null : ((CraftLivingEntity) projectile.getShooter()).getHandle();
b0 = event.getDamage();
if (event.isCancelled()) {
stick = !projectile.doesBounce();
} else {
// this function returns if the snowball should stick in or not, i.e. !bounce
stick = movingEntity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
}
} else {
stick = movingEntity.damageEntity(DamageSource.projectile(this, this.shooter), b0);
}
}
if (stick) {
// CraftBukkit end
// CraftBukkit - entity.damageEntity -> event function
if (org.bukkit.craftbukkit.event.CraftEventFactory.handleProjectileEvent((org.bukkit.entity.Projectile) this.getBukkitEntity(), movingobjectposition.entity, DamageSource.projectile(this, this.shooter), b0)) {
;
}
}