Cleaned up CraftBukkit comments in NMS.

Added newlines at the end of files
Fixed improper line endings on some files
Matched start - end comments
Added some missing comments for diffs
Fixed syntax on some spots
Minimized some diff
Removed some no longer used files
Added comment on some required files with no changes
Fixed imports of items used once
Added imports for items used more than once
This commit is contained in:
Wesley Wolfe
2012-07-22 01:18:00 -05:00
parent 8b9aad8c2b
commit b00de5f176
126 changed files with 491 additions and 751 deletions

View File

@@ -6,14 +6,11 @@ import java.util.List;
import java.util.Set;
// CraftBukkit start
import java.util.EnumSet;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.ChunkCompressionThread;
import org.bukkit.craftbukkit.CraftWorld;
import org.bukkit.craftbukkit.entity.CraftPlayer;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.inventory.InventoryType;
// CraftBukkit end
@@ -88,7 +85,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void spawnIn(World world) {
super.spawnIn(world);
// CraftBukkit - world fallback code, either respawn location or global spawn
// CraftBukkit start - world fallback code, either respawn location or global spawn
if (world == null) {
this.dead = false;
ChunkCoordinates position = null;
@@ -167,7 +164,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
}
}
PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, damagesource.getLocalizedDeathMessage(this));
org.bukkit.event.entity.PlayerDeathEvent event = CraftEventFactory.callPlayerDeathEvent(this, loot, damagesource.getLocalizedDeathMessage(this));
String deathMessage = event.getDeathMessage();
@@ -175,7 +172,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.server.serverConfigurationManager.sendAll(new Packet3Chat(event.getDeathMessage()));
}
// CraftBukkit start - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
// CraftBukkit - we clean the player's inventory after the EntityDeathEvent is called so plugins can get the exact state of the inventory.
for (int i = 0; i < this.inventory.items.length; ++i) {
this.inventory.items[i] = null;
}
@@ -254,7 +251,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
boolean flag1 = false;
// CraftBukkit - Add check against Chunk Packets in the ChunkCompressionThread.
if (this.netServerHandler.lowPriorityCount() + ChunkCompressionThread.getPlayerQueueSize(this) < 4) {
if (this.netServerHandler.lowPriorityCount() + org.bukkit.craftbukkit.ChunkCompressionThread.getPlayerQueueSize(this) < 4) {
flag1 = true;
}
@@ -563,7 +560,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
this.netServerHandler.sendPacket(new Packet104WindowItems(container.windowId, list));
this.netServerHandler.sendPacket(new Packet103SetSlot(-1, -1, this.inventory.getCarried()));
// CraftBukkit start - send a Set Slot to update the crafting result slot
if (EnumSet.of(InventoryType.CRAFTING,InventoryType.WORKBENCH).contains(container.getBukkitView().getType())) {
if (java.util.EnumSet.of(InventoryType.CRAFTING,InventoryType.WORKBENCH).contains(container.getBukkitView().getType())) {
this.netServerHandler.sendPacket(new Packet103SetSlot(container.windowId, 0, container.getSlot(0).getItem()));
}
// CraftBukkit end