Massive renaming update in nms. If you bypassed Bukkit, you will likely break.
Also minimized all the nms diffs and generic cleanups all around.
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@@ -1,15 +1,11 @@
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package net.minecraft.server;
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// CraftBukkit start
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.block.CraftBlockState;
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import org.bukkit.craftbukkit.event.CraftEventFactory;
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import org.bukkit.entity.Player;
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import org.bukkit.event.block.BlockIgniteEvent;
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import org.bukkit.event.block.BlockPlaceEvent;
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import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
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// CraftBukkit end
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public class ItemFlintAndSteel extends Item {
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@@ -51,23 +47,18 @@ public class ItemFlintAndSteel extends Item {
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if (i1 == 0) {
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// CraftBukkit start - store the clicked block
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CraftWorld craftWorld = ((WorldServer) world).getWorld();
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CraftServer craftServer = ((WorldServer) world).getServer();
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org.bukkit.block.Block blockClicked = craftWorld.getBlockAt(i, j, k);
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org.bukkit.block.Block blockClicked = world.getWorld().getBlockAt(i, j, k);
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Player thePlayer = (Player) entityhuman.getBukkitEntity();
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IgniteCause igniteCause = BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL;
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BlockIgniteEvent eventIgnite = new BlockIgniteEvent(blockClicked, igniteCause, thePlayer);
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craftServer.getPluginManager().callEvent(eventIgnite);
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boolean preventFire = eventIgnite.isCancelled();
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BlockIgniteEvent eventIgnite = new BlockIgniteEvent(blockClicked, BlockIgniteEvent.IgniteCause.FLINT_AND_STEEL, thePlayer);
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world.getServer().getPluginManager().callEvent(eventIgnite);
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if (preventFire) {
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if (eventIgnite.isCancelled()) {
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itemstack.damage(1, entityhuman);
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return false;
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}
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BlockState blockState = CraftBlockState.getBlockState(world, i, j, k);
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CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k);
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// CraftBukkit end
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world.makeSound((double) i + 0.5D, (double) j + 0.5D, (double) k + 0.5D, "fire.ignite", 1.0F, b.nextFloat() * 0.4F + 0.8F);
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