Massive renaming update in nms. If you bypassed Bukkit, you will likely break.

Also minimized all the nms diffs and generic cleanups all around.
This commit is contained in:
Erik Broes
2011-06-27 00:25:01 +02:00
parent 9e5dba8306
commit a98c7ba2c7
126 changed files with 1329 additions and 1772 deletions

View File

@@ -11,11 +11,11 @@ public class InventoryPlayer implements IInventory {
// CraftBukkit start
public ItemStack[] getContents() {
return items;
return this.items;
}
public ItemStack[] getArmorContents() {
return armor;
return this.armor;
}
// CraftBukkit end
@@ -41,9 +41,9 @@ public class InventoryPlayer implements IInventory {
return -1;
}
private int d(ItemStack itemstack) {
private int firstPartial(ItemStack itemstack) {
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) {
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
return i;
}
}
@@ -52,14 +52,14 @@ public class InventoryPlayer implements IInventory {
}
// CraftBukkit start - watch method above! :D
public int canPickup(ItemStack itemstack) {
public int canHold(ItemStack itemstack) {
int remains = itemstack.count;
for (int i = 0; i < this.items.length; ++i) {
if (this.items[i] == null) return itemstack.count;
// Taken from d(ItemStack)I
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].c() && this.items[i].count < this.items[i].b() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].e() || this.items[i].getData() == itemstack.getData())) {
remains -= (this.items[i].b() < this.getMaxStackSize() ? this.items[i].b() : this.getMaxStackSize()) - this.items[i].count;
// Taken from firstPartial(ItemStack)
if (this.items[i] != null && this.items[i].id == itemstack.id && this.items[i].isStackable() && this.items[i].count < this.items[i].getMaxStackSize() && this.items[i].count < this.getMaxStackSize() && (!this.items[i].usesData() || this.items[i].getData() == itemstack.getData())) {
remains -= (this.items[i].getMaxStackSize() < this.getMaxStackSize() ? this.items[i].getMaxStackSize() : this.getMaxStackSize()) - this.items[i].count;
}
if (remains <= 0) return itemstack.count;
}
@@ -77,10 +77,11 @@ public class InventoryPlayer implements IInventory {
return -1;
}
private int e(ItemStack itemstack) {
int i = itemstack.id;
int j = itemstack.count;
int k = this.d(itemstack);
int k = this.firstPartial(itemstack);
if (k < 0) {
k = this.k();
@@ -95,8 +96,8 @@ public class InventoryPlayer implements IInventory {
int l = j;
if (j > this.items[k].b() - this.items[k].count) {
l = this.items[k].b() - this.items[k].count;
if (j > this.items[k].getMaxStackSize() - this.items[k].count) {
l = this.items[k].getMaxStackSize() - this.items[k].count;
}
if (l > this.getMaxStackSize() - this.items[k].count) {
@@ -136,7 +137,7 @@ public class InventoryPlayer implements IInventory {
}
}
public boolean canHold(ItemStack itemstack) {
public boolean pickup(ItemStack itemstack) {
int i;
if (itemstack.f()) {
@@ -159,7 +160,7 @@ public class InventoryPlayer implements IInventory {
}
}
public ItemStack a(int i, int j) {
public ItemStack splitStack(int i, int j) {
ItemStack[] aitemstack = this.items;
if (i >= this.items.length) {