Prevent VehicleEnterEvent being sent when player exits vehicle.
Fix for BUKKIT-223. Issue BUKKIT-223: When a player exits a minecart or boat, both a VehicleExitEvent and a VehicleEnterEvent are fired. Only the VehicleExitEvent should fire. Reason for bug: This occurs because the VehicleEnterEvent is fired in EntityBoat.b and EntityMinecart.b *any* time a player right-clicks on a vehicle, whether the right-click is to enter the vehicle or exit it. Fix: By moving the creation of VehicleEnterEvents from EntityBoat.b and EntityMinecart.b to Entity.setPassengerOf, we can create either a VehicleEnterEvent or a VehicleExitEvent, depending on whether the player is entering or exiting a vehicle.
This commit is contained in:
committed by
Andrew Ardill
parent
2c72f9f5af
commit
a7744ac751
@@ -725,14 +725,7 @@ public class EntityMinecart extends Entity implements IInventory {
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}
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if (entity instanceof EntityLiving && !(entity instanceof EntityHuman) && this.type == 0 && this.motX * this.motX + this.motZ * this.motZ > 0.01D && this.passenger == null && entity.vehicle == null) {
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if (!collisionEvent.isPickupCancelled()) {
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VehicleEnterEvent enterEvent = new VehicleEnterEvent(vehicle, hitEntity);
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this.world.getServer().getPluginManager().callEvent(enterEvent);
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if (!enterEvent.isCancelled()) {
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entity.mount(this);
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}
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}
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entity.mount(this);
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}
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// CraftBukkit end
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@@ -857,17 +850,6 @@ public class EntityMinecart extends Entity implements IInventory {
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}
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if (!this.world.isStatic) {
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// CraftBukkit start
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org.bukkit.entity.Entity player = (entityhuman == null) ? null : entityhuman.getBukkitEntity();
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VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) this.getBukkitEntity(), player);
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this.world.getServer().getPluginManager().callEvent(event);
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if (event.isCancelled()) {
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return true;
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}
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// CraftBukkit end
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entityhuman.mount(this);
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}
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} else if (this.type == 1) {
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