Fixed huge memory leak (gigabytes/hour!) by placing a bukkit under the ceiling.
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
package org.bukkit.craftbukkit;
|
||||
|
||||
import com.google.common.collect.MapMaker;
|
||||
import org.bukkit.craftbukkit.entity.*;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.entity.Entity;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ConcurrentMap;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.UUID;
|
||||
@@ -37,7 +38,7 @@ public class CraftWorld implements World {
|
||||
private final WorldServer world;
|
||||
private Environment environment;
|
||||
private final CraftServer server = (CraftServer)Bukkit.getServer();
|
||||
private HashMap<Integer, CraftChunk> unloadedChunks = new HashMap<Integer, CraftChunk>();
|
||||
private ConcurrentMap<Integer, CraftChunk> unloadedChunks = new MapMaker().weakKeys().weakValues().makeMap();
|
||||
private final ChunkGenerator generator;
|
||||
private final List<BlockPopulator> populators = new ArrayList<BlockPopulator>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user