Update CraftBukkit to Minecraft 1.3.1

This commit is contained in:
feildmaster
2012-07-29 02:33:13 -05:00
committed by Travis Watkins
parent 08e2923bd4
commit a43d621c01
240 changed files with 10763 additions and 9150 deletions

View File

@@ -4,24 +4,24 @@ import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
public class EntitySkeleton extends EntityMonster {
private static final ItemStack a = new ItemStack(Item.BOW, 1);
private static final ItemStack d = new ItemStack(Item.BOW, 1);
public EntitySkeleton(World world) {
super(world);
this.texture = "/mob/skeleton.png";
this.bb = 0.25F;
this.bw = 0.25F;
this.goalSelector.a(1, new PathfinderGoalFloat(this));
this.goalSelector.a(2, new PathfinderGoalRestrictSun(this));
this.goalSelector.a(3, new PathfinderGoalFleeSun(this, this.bb));
this.goalSelector.a(4, new PathfinderGoalArrowAttack(this, this.bb, 1, 60));
this.goalSelector.a(5, new PathfinderGoalRandomStroll(this, this.bb));
this.goalSelector.a(3, new PathfinderGoalFleeSun(this, this.bw));
this.goalSelector.a(4, new PathfinderGoalArrowAttack(this, this.bw, 1, 60));
this.goalSelector.a(5, new PathfinderGoalRandomStroll(this, this.bw));
this.goalSelector.a(6, new PathfinderGoalLookAtPlayer(this, EntityHuman.class, 8.0F));
this.goalSelector.a(6, new PathfinderGoalRandomLookaround(this));
this.targetSelector.a(1, new PathfinderGoalHurtByTarget(this, false));
this.targetSelector.a(2, new PathfinderGoalNearestAttackableTarget(this, EntityHuman.class, 16.0F, 0, true));
}
public boolean c_() {
public boolean aV() {
return true;
}
@@ -29,27 +29,27 @@ public class EntitySkeleton extends EntityMonster {
return 20;
}
protected String i() {
protected String aQ() {
return "mob.skeleton";
}
protected String j() {
protected String aR() {
return "mob.skeletonhurt";
}
protected String k() {
protected String aS() {
return "mob.skeletonhurt";
}
public MonsterType getMonsterType() {
return MonsterType.UNDEAD;
public EnumMonsterType getMonsterType() {
return EnumMonsterType.UNDEAD;
}
public void e() {
if (this.world.e() && !this.world.isStatic) {
float f = this.b(1.0F);
public void d() {
if (this.world.r() && !this.world.isStatic) {
float f = this.c(1.0F);
if (f > 0.5F && this.world.isChunkLoaded(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
if (f > 0.5F && this.world.j(MathHelper.floor(this.locX), MathHelper.floor(this.locY), MathHelper.floor(this.locZ)) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) {
// CraftBukkit start
EntityCombustEvent event = new EntityCombustEvent(this.getBukkitEntity(), 8);
this.world.getServer().getPluginManager().callEvent(event);
@@ -61,12 +61,12 @@ public class EntitySkeleton extends EntityMonster {
}
}
super.e();
super.d();
}
public void die(DamageSource damagesource) {
super.die(damagesource);
if (damagesource.b() instanceof EntityArrow && damagesource.getEntity() instanceof EntityHuman) {
if (damagesource.f() instanceof EntityArrow && damagesource.getEntity() instanceof EntityHuman) {
EntityHuman entityhuman = (EntityHuman) damagesource.getEntity();
double d0 = entityhuman.locX - this.locX;
double d1 = entityhuman.locZ - this.locZ;
@@ -84,6 +84,7 @@ public class EntitySkeleton extends EntityMonster {
protected void dropDeathLoot(boolean flag, int i) {
// CraftBukkit start - whole method
java.util.List<org.bukkit.inventory.ItemStack> loot = new java.util.ArrayList<org.bukkit.inventory.ItemStack>();
int j = this.random.nextInt(3 + i);
int count = this.random.nextInt(3 + i);
if (count > 0) {
@@ -100,7 +101,7 @@ public class EntitySkeleton extends EntityMonster {
int k = this.random.nextInt(200) - i;
if (k < 5) {
ItemStack itemstack = this.b(k <= 0 ? 1 : 0);
ItemStack itemstack = this.l(k <= 0 ? 1 : 0);
if (itemstack != null) {
loot.add(new org.bukkit.craftbukkit.inventory.CraftItemStack(itemstack));
}
@@ -112,7 +113,7 @@ public class EntitySkeleton extends EntityMonster {
}
// CraftBukkit start - return rare dropped item instead of dropping it
protected ItemStack b(int i) {
protected ItemStack l(int i) {
if (i > 0) {
ItemStack itemstack = new ItemStack(Item.BOW);