Update CraftBukkit to Minecraft 1.3.1

This commit is contained in:
feildmaster
2012-07-29 02:33:13 -05:00
committed by Travis Watkins
parent 08e2923bd4
commit a43d621c01
240 changed files with 10763 additions and 9150 deletions

View File

@@ -1,10 +1,9 @@
package net.minecraft.server;
import java.util.Iterator;
import java.util.List;
// CraftBukkit start
import org.bukkit.event.entity.ProjectileHitEvent;
// CraftBukkit end
import org.bukkit.event.entity.ProjectileHitEvent; // CraftBukkit
public abstract class EntityProjectile extends Entity {
@@ -14,21 +13,21 @@ public abstract class EntityProjectile extends Entity {
private int inBlockId = 0;
protected boolean inGround = false;
public int shake = 0;
public EntityLiving shooter; // CraftBukkit - prot to public
public EntityLiving shooter; // CraftBukkit - protected -> public
private int h;
private int i = 0;
public EntityProjectile(World world) {
super(world);
this.b(0.25F, 0.25F);
this.a(0.25F, 0.25F);
}
protected void b() {}
protected void a() {}
public EntityProjectile(World world, EntityLiving entityliving) {
super(world);
this.shooter = entityliving;
this.b(0.25F, 0.25F);
this.a(0.25F, 0.25F);
this.setPositionRotation(entityliving.locX, entityliving.locY + (double) entityliving.getHeadHeight(), entityliving.locZ, entityliving.yaw, entityliving.pitch);
this.locX -= (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * 0.16F);
this.locY -= 0.10000000149011612D;
@@ -39,27 +38,27 @@ public abstract class EntityProjectile extends Entity {
this.motX = (double) (-MathHelper.sin(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
this.motZ = (double) (MathHelper.cos(this.yaw / 180.0F * 3.1415927F) * MathHelper.cos(this.pitch / 180.0F * 3.1415927F) * f);
this.motY = (double) (-MathHelper.sin((this.pitch + this.d()) / 180.0F * 3.1415927F) * f);
this.a(this.motX, this.motY, this.motZ, this.c(), 1.0F);
this.motY = (double) (-MathHelper.sin((this.pitch + this.g()) / 180.0F * 3.1415927F) * f);
this.c(this.motX, this.motY, this.motZ, this.d(), 1.0F);
}
public EntityProjectile(World world, double d0, double d1, double d2) {
super(world);
this.h = 0;
this.b(0.25F, 0.25F);
this.a(0.25F, 0.25F);
this.setPosition(d0, d1, d2);
this.height = 0.0F;
}
protected float c() {
protected float d() {
return 1.5F;
}
protected float d() {
protected float g() {
return 0.0F;
}
public void a(double d0, double d1, double d2, float f, float f1) {
public void c(double d0, double d1, double d2, float f, float f1) {
float f2 = MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 /= (double) f2;
@@ -81,11 +80,11 @@ public abstract class EntityProjectile extends Entity {
this.h = 0;
}
public void F_() {
this.bL = this.locX;
this.bM = this.locY;
this.bN = this.locZ;
super.F_();
public void h_() {
this.S = this.locX;
this.T = this.locY;
this.U = this.locZ;
super.h_();
if (this.shake > 0) {
--this.shake;
}
@@ -112,25 +111,26 @@ public abstract class EntityProjectile extends Entity {
++this.i;
}
Vec3D vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
Vec3D vec3d = Vec3D.a().create(this.locX, this.locY, this.locZ);
Vec3D vec3d1 = Vec3D.a().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
vec3d = Vec3D.create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
vec3d = Vec3D.a().create(this.locX, this.locY, this.locZ);
vec3d1 = Vec3D.a().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
vec3d1 = Vec3D.create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
vec3d1 = Vec3D.a().create(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
}
if (!this.world.isStatic) {
Entity entity = null;
List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
Iterator iterator = list.iterator();
for (int j = 0; j < list.size(); ++j) {
Entity entity1 = (Entity) list.get(j);
while (iterator.hasNext()) {
Entity entity1 = (Entity) iterator.next();
if (entity1.o_() && (entity1 != this.shooter || this.i >= 5)) {
if (entity1.L() && (entity1 != this.shooter || this.i >= 5)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
@@ -187,10 +187,10 @@ public abstract class EntityProjectile extends Entity {
this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F;
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = 0.99F;
float f3 = this.e();
float f3 = this.h();
if (this.aU()) {
for (int k = 0; k < 4; ++k) {
if (this.H()) {
for (int j = 0; j < 4; ++j) {
float f4 = 0.25F;
this.world.a("bubble", this.locX - this.motX * (double) f4, this.locY - this.motY * (double) f4, this.locZ - this.motZ * (double) f4, this.motX, this.motY, this.motZ);
@@ -206,7 +206,7 @@ public abstract class EntityProjectile extends Entity {
this.setPosition(this.locX, this.locY, this.locZ);
}
protected float e() {
protected float h() {
return 0.03F;
}
@@ -229,6 +229,4 @@ public abstract class EntityProjectile extends Entity {
this.shake = nbttagcompound.getByte("shake") & 255;
this.inGround = nbttagcompound.getByte("inGround") == 1;
}
public void a_(EntityHuman entityhuman) {}
}