Handle beds and doors the same way as other blocks. Fixes BUKKIT-3437
Relates to: BUKKIT-3438
This commit is contained in:
@@ -1,7 +1,5 @@
|
||||
package net.minecraft.server;
|
||||
|
||||
import org.bukkit.craftbukkit.block.CraftBlockState; // CraftBukkit
|
||||
|
||||
public class ItemDoor extends Item {
|
||||
|
||||
private Material a;
|
||||
@@ -85,17 +83,22 @@ public class ItemDoor extends Item {
|
||||
flag2 = true;
|
||||
}
|
||||
|
||||
CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
|
||||
world.suppressPhysics = true;
|
||||
world.setTypeIdAndData(i, j, k, block.id, l);
|
||||
// CraftBukkit start
|
||||
if (entityhuman != null) {
|
||||
org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, i, j, k);
|
||||
|
||||
if (event.isCancelled() || !event.canBuild()) {
|
||||
event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
|
||||
if(!ItemBlock.processBlockPlace(world, entityhuman, null, i, j, k, block.id, l)) {
|
||||
((EntityPlayer) entityhuman).playerConnection.sendPacket(new Packet53BlockChange(i, j + 1, k, world));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (world.getTypeId(i, j, k) != block.id) {
|
||||
((EntityPlayer) entityhuman).playerConnection.sendPacket(new Packet53BlockChange(i, j + 1, k, world));
|
||||
return true;
|
||||
}
|
||||
|
||||
world.suppressPhysics = true;
|
||||
} else {
|
||||
world.setTypeIdAndData(i, j, k, block.id, l);
|
||||
}
|
||||
// CraftBukkit end
|
||||
world.setTypeIdAndData(i, j + 1, k, block.id, 8 | (flag2 ? 1 : 0));
|
||||
|
||||
Reference in New Issue
Block a user