Handle beds and doors the same way as other blocks. Fixes BUKKIT-3437
Relates to: BUKKIT-3438
This commit is contained in:
@@ -15,8 +15,6 @@ public class ItemBed extends Item {
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} else if (l != 1) {
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return false;
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} else {
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int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
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++j;
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BlockBed blockbed = (BlockBed) Block.BED;
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int i1 = MathHelper.floor((double) (entityhuman.yaw * 4.0F / 360.0F) + 0.5D) & 3;
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@@ -41,15 +39,9 @@ public class ItemBed extends Item {
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if (entityhuman.a(i, j, k, l, itemstack) && entityhuman.a(i + b0, j, k + b1, l, itemstack)) {
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if (world.isEmpty(i, j, k) && world.isEmpty(i + b0, j, k + b1) && world.v(i, j - 1, k) && world.v(i + b0, j - 1, k + b1)) {
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CraftBlockState blockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
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world.setTypeIdAndData(i, j, k, blockbed.id, i1);
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// CraftBukkit start - bed
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org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
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if (event.isCancelled() || !event.canBuild()) {
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event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
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// CraftBukkit start
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//world.setTypeIdAndData(i, j, k, blockbed.id, i1);
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if (!ItemBlock.processBlockPlace(world, entityhuman, null, i, j, k, blockbed.id, l)) {
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return false;
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}
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// CraftBukkit end
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