Use correct variable for squid Y motion. Fixes BUKKIT-2648
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@@ -101,7 +101,7 @@ public class EntitySquid extends EntityWaterAnimal {
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if (!this.world.isStatic) {
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this.motX = (double) (this.bO * this.bL);
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this.motY = (double) (this.bN * this.bL);
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this.motY = (double) (this.bP * this.bL);
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this.motZ = (double) (this.bQ * this.bL);
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}
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