Generic cleanup
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@@ -189,7 +189,7 @@ public class EntityArrow extends Entity {
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stick = movingobjectposition.entity.damageEntity(this.shooter, 4);
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}
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if (stick) {
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// CraftBukkit end
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// CraftBukkit end
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this.world.makeSound(this, "random.drr", 1.0F, 1.2F / (this.random.nextFloat() * 0.2F + 0.9F));
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this.die();
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} else {
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