refactor Items
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@@ -4,8 +4,8 @@ import java.util.List;
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// CraftBukkit start
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import org.bukkit.craftbukkit.CraftServer;
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import org.bukkit.craftbukkit.entity.CraftItem;
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import org.bukkit.craftbukkit.TrigMath;
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import org.bukkit.craftbukkit.entity.CraftItemDrop;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageEvent;
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@@ -223,7 +223,7 @@ public abstract class EntityHuman extends EntityLiving {
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// CraftBukkit start
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Player player = (Player)this.getBukkitEntity();
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CraftServer server = ((WorldServer)world).getServer();
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CraftItemDrop drop = new CraftItemDrop(server, entityitem);
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CraftItem drop = new CraftItem(server, entityitem);
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PlayerDropItemEvent event = new PlayerDropItemEvent(player, drop);
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server.getPluginManager().callEvent(event);
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@@ -116,7 +116,7 @@ public class ItemBlock extends Item {
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world.setTypeId(i, j, k, 20);
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}
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getData().getData());
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world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
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}
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} else {
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@@ -330,8 +330,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// if we are destroying either a redstone wire with a current greater than 0 or
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// a redstone torch that is on, then we should notify plugins that this block has
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// returned to a current value of 0 (since it will once the redstone is destroyed)
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if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
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if ((blockId == Block.REDSTONE_WIRE.id && block.getRawData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getRawData() : 15), 0));
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}
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
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} else {
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@@ -364,8 +364,8 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
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// if we are destroying either a redstone wire with a current greater than 0 or
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// a redstone torch that is on, then we should notify plugins that this block has
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// returned to a current value of 0 (since it will once the redstone is destroyed)
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if ((blockId == Block.REDSTONE_WIRE.id && block.getData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getData() : 15), 0));
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if ((blockId == Block.REDSTONE_WIRE.id && block.getRawData() > 0) || blockId == Block.REDSTONE_TORCH_ON.id) {
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server.getPluginManager().callEvent( new BlockRedstoneEvent(block, (blockId == Block.REDSTONE_WIRE.id ? block.getRawData() : 15), 0));
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}
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event = new BlockDamageEvent(Type.BLOCK_DAMAGED, block, BlockDamageLevel.BROKEN, player);
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} else {
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