Updated to use mc-dev rename revision 1
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@@ -46,8 +46,8 @@ public class EntityWolf extends EntityAnimal {
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public void b(NBTTagCompound nbttagcompound) {
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super.b(nbttagcompound);
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nbttagcompound.a("Angry", this.isAngry());
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nbttagcompound.a("Sitting", this.isSitting());
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nbttagcompound.setBoolean("Angry", this.isAngry());
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nbttagcompound.setBoolean("Sitting", this.isSitting());
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if (this.getOwnerName() == null) {
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nbttagcompound.setString("Owner", "");
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} else {
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@@ -57,8 +57,8 @@ public class EntityWolf extends EntityAnimal {
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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this.setAngry(nbttagcompound.n("Angry"));
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this.setSitting(nbttagcompound.n("Sitting"));
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this.setAngry(nbttagcompound.getBoolean("Angry"));
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this.setSitting(nbttagcompound.getBoolean("Sitting"));
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String s = nbttagcompound.getString("Owner");
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if (s.length() > 0) {
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@@ -197,8 +197,8 @@ public class EntityWolf extends EntityAnimal {
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int i = (int) (MathHelper.sin((this.i - 0.4F) * 3.1415927F) * 7.0F);
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for (int j = 0; j < i; ++j) {
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float f1 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length * 0.5F;
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float f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.length * 0.5F;
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float f1 = (this.random.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F;
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float f2 = (this.random.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F;
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this.world.a("splash", this.locX + (double) f1, (double) (f + 0.8F), this.locZ + (double) f2, this.motX, this.motY, this.motZ);
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}
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@@ -207,7 +207,7 @@ public class EntityWolf extends EntityAnimal {
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}
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public float x() {
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return this.width * 0.8F;
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return this.length * 0.8F;
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}
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protected int q_() {
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@@ -422,7 +422,7 @@ public class EntityWolf extends EntityAnimal {
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double d1 = this.random.nextGaussian() * 0.02D;
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double d2 = this.random.nextGaussian() * 0.02D;
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this.world.a(s, this.locX + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, this.locY + 0.5D + (double) (this.random.nextFloat() * this.width), this.locZ + (double) (this.random.nextFloat() * this.length * 2.0F) - (double) this.length, d0, d1, d2);
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this.world.a(s, this.locX + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width, this.locY + 0.5D + (double) (this.random.nextFloat() * this.length), this.locZ + (double) (this.random.nextFloat() * this.width * 2.0F) - (double) this.width, d0, d1, d2);
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}
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}
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