Revert "Implements interface for changing the view distance."
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@@ -29,16 +29,6 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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private int bO = 0;
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public boolean h;
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// CraftBukkit start - extra variables
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private boolean viewDistanceSet;
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private int viewDistance; // set view distance on a per player basis
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private int actualViewDistance; // when view distance in the world changes, need to know how far I could previously see
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public String displayName;
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public org.bukkit.Location compassTarget;
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public long timeOffset = 0;
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public boolean relativeTime = true;
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// CraftBukkit end
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public EntityPlayer(MinecraftServer minecraftserver, World world, String s, ItemInWorldManager iteminworldmanager) {
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super(world);
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iteminworldmanager.player = this;
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@@ -61,12 +51,13 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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this.height = 0.0F;
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// CraftBukkit start
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this.viewDistanceSet = false;
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this.actualViewDistance = getViewDistance(); // set the 'current' view distance. This value will be updated any time the actual view distance changes
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this.displayName = this.name;
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// CraftBukkit end
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}
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public String displayName;
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public org.bukkit.Location compassTarget;
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// CraftBukkit end
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public void spawnIn(World world) {
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super.spawnIn(world);
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// CraftBukkit - world fallback code, either respawn location or global spawn
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@@ -492,6 +483,8 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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// CraftBukkit start
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public long timeOffset = 0;
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public boolean relativeTime = true;
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public long getPlayerTime() {
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if (this.relativeTime) {
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@@ -507,55 +500,5 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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public String toString() {
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return super.toString() + "(" + this.name + " at " + this.locX + "," + this.locY + "," + this.locZ + ")";
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}
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public void setViewDistance(int viewDistance) {
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if (viewDistance < 1) { // for now must set view distance to 1 or higher. 0 might be possible, but it breaks the game at the moment
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viewDistance = 1;
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}
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this.viewDistance = viewDistance;
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this.viewDistanceSet = true;
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updateViewDistance();
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}
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public int getViewDistance() {
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if (viewDistanceSet) {
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return viewDistance;
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} else {
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return defaultViewDistance();
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}
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}
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private int defaultViewDistance() {
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org.bukkit.World world = getBukkitEntity().getWorld();
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if (world != null) {
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return world.getViewDistance();
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} else {
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return getBukkitEntity().getServer().getViewDistance();
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}
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}
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public void resetViewDistance() {
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this.viewDistanceSet = false;
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updateViewDistance();
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}
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public boolean isViewDistanceSet() {
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return viewDistanceSet;
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}
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/**
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* Should be called every time the view distance might have changed.
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* Ensures we are always aware of the current and previous view distances.
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*
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* synchronized so that we are always sure that we have accurately tracked the view distance changes
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*/
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public synchronized void updateViewDistance() {
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if (actualViewDistance == getViewDistance()) {
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return;
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}
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// notify the player manager that our view distance may have changed
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((CraftWorld) getBukkitEntity().getWorld()).getHandle().manager.updatePlayerViewDistance(this, actualViewDistance, getViewDistance());
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actualViewDistance = getViewDistance();
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}
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// CraftBukkit end
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}
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