Added reasons for entities regaining health.
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@@ -10,6 +10,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.inventory.CraftItemStack;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
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// CraftBukkit end
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public class EntityPlayer extends EntityHuman implements ICrafting {
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@@ -184,7 +185,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
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}
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public void b(int i) {
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super.b(i);
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super.b(i, RegainReason.EATING);
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}
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public void a(boolean flag) {
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