Update to mc-dev rename revision 01
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@@ -59,7 +59,7 @@ public class TileEntityPiston extends TileEntity {
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AxisAlignedBB axisalignedbb = Block.PISTON_MOVING.b(this.world, this.x, this.y, this.z, this.a, f, this.c);
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if (axisalignedbb != null) {
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List list = this.world.b((Entity) null, axisalignedbb);
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List list = this.world.getEntities(null, axisalignedbb);
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if (!list.isEmpty()) {
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h.addAll(list);
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